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Uptime: 99.17%
Port: 7171
Players: 1 / 2000
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There are 19220 players online on 437 servers
Last Update: December 3, 2024, 9:44 am

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Current Time: December 3, 2024, 9:44 am

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Players: 96 / 2000
Unique players: 92
Multi clients: Very low

Points: 164
Monsters: 34292
NPCs: 372
Uptime: 97.24%
Peak Record: 488 players online on November 16, 2024, 8:26 pm CET
Server: Dura Server 1.0
Owner: Aris & ZowN
Added: October 18, 2024, 3:31 am CET
Updated: 5 min. ago

Server description

https://tournament.dura-online.com/?news
Discord: https://discord.gg/VGg4YWy


The purpose of Dura's New Server authentic and balanced Gameplay Experience with fun above all else.

Playing Dura offers a wealth of experiences and adventures to be had, but it does come with a few catches -- It takes time to fully enjoy Dura, years to hit endgame. Secondly getting there can be arduous; the gameplay is challenging and deadly, killing you is not a question, the question is how much; and when you die in Dura it hurts, as it should.

Therefore our goal with this New Server is to allow a person to experience all the thrill and adventure Dura has to offer in a much more compressed timeline; we believe the average player will be able to experience everything in Dura from beginning to end within 2.5 to 3.5 months -- this is what this server has been designed for and we have great confidence in our reasoning and analysis to achieve it.

And we want that progression of 2.5 to 3.5 months to be experienced at a smooth and even pace, something that rivals how level 1 to 50 feels in the original game; that is as you play the time it takes for you to keep progressing will feel more or less the same, level by level, skill by skill, new area by new area, items and so forth. This of course is a tight rope to walk, because if you make the game too easy and too fast the game's consequences to your decisions fall flat and the gameplay end's up feeling cheap and hollow.

Dura's endgame with the arrival of our newest update is a minimum of level 160. To get there you will wage through countless lands and dungeons, monsters and foes, quests stories and tales, raids and bosses, ambushes, events, item progression, and more and more. This is all what you will get to experience here -- three or so months of immense entertainment and adventure!





What Dura Offers:

- Endless New Areas and Spawns woven throughout Classic 7.2 RL Map
- - Over 20,000+ individual changes
- - The world will feel familiar but catch you off guard infinitely
- New Custom Updates
- Ambush System
- Elite Monster System
- Legendary Item System
- Heroism System
- 450+ Quests
- 380+ Custom Raids
- 60+ Boss Raids
- Custom Bosses
- Overexperienced System
- Glory System
- Overhauled Monster System - Multi-dimensional and Unpredictable
- Dura Magic System - Rebalanced
- Vocational Rebalancing
- Dura Armor and Item System - Rebalanced
- Advancement System - More than one way to gain levels and skills
- Realm's Aid, gain a ration of daily supplies from the town ruler
- Rehashed Blessing and AoL System
- World Shifts System
- World Events
- Break System
- Classic Rune System
- New Ancient Rune System
- Original Art Direction
- Improved and Rebalanced PvP System
- Custom Client
- - Additional left/right panels
- - WASD
- - Backpacks Saving
- - And much more
- Auto-Refund for Death on Lag-Detection
- Bot & Macro Detection
- Around the Clock GM Support
- Free-To-Play
- No Pay to Win
- Experience Share in Party
- Rebalanced Speed Formula
- No Level Restrictions on Items or Spells
- No Protection Zone on Boats & Carpets
- Manual Aiming
- No Hotkeys for Runes
- Monsters can be lured anywhere
- Stairhopping not abuseable in PvE
- Possibility to make UH traps
- Bank System
- New Updates have:
- - New Lore and Mysteries to Explore
- - New Custom Monsters
- - New Custom Quests
- - New Custom Areas
- - New Custom Cities
- New Custom Events, one every 2 weeks

This is an unoffical Player Created Wiki where you can see some of what Dura offers: https://sites.google.com/view/durawiki/home?authuser=0

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At core Dura was created in the belief that making the game hard again will make the game fun again. Alive with challenges, threats, and dangers it constantly pushes and tests your strengths and limits in contest to your fellow adventurers like never before. What once was for all of us something unpredictable, unexplored, exciting and dangerous has become boring, monotonous, repetitive, and downright easy. We all mastered the game long ago, many of us being able to play blindfolded, knowing before we even press Submit on a character what lies ahead and exactly how to achieve it with no hardship, trial, or challenge, at each stage and each spawn. No more. From the moment you leave the temple every step you take, whether through Dura's streets or the torch-lit caves of its dungeons, will feel fresh and new, with death leaping at you from all sides.

Pleasant Regards,
Dura Staff